<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>NewMediaManitoba.TV : GDC &#187; GDC</title>
	<atom:link href="http://newmediamanitoba.tv/category/gdc/feed/" rel="self" type="application/rss+xml" />
	<link>http://newmediamanitoba.tv</link>
	<description>Manitoba New Media attends the Game Developers Conference (GDC) every year to bring back industry info and contacts. This is our podcast feed that will include all of the interviews we've done.

The GDC is the world’s largest professionals-only game industry event.  Presented every spring in San Francisco, it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, mobile, and online games. </description>
	<lastBuildDate>Thu, 02 Apr 2009 22:35:01 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<!-- podcast_generator="podPress/8.8" -->
		<copyright>&#xA9;Lloyd Hannesson </copyright>
		<managingEditor>lloyd@newmediamanitoba.tv (Lloyd Hannesson)</managingEditor>
		<webMaster>lloyd@newmediamanitoba.tv(Lloyd Hannesson)</webMaster>
		<category></category>
		<ttl>1440</ttl>
		<itunes:keywords>New Media, Videogames, GDC, Macworld, Macintosh, Photoshop, Demo.com, Training</itunes:keywords>
		<itunes:subtitle></itunes:subtitle>
		<itunes:summary>A collection of interviews and features recorded at the Game Developers Conference.</itunes:summary>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Video Games"/>
</itunes:category>
<itunes:category text="Technology">
  <itunes:category text="Gadgets"/>
</itunes:category>
<itunes:category text="Education">
  <itunes:category text="Training"/>
</itunes:category>
		<itunes:owner>
			<itunes:name>Lloyd Hannesson</itunes:name>
			<itunes:email>lloyd@newmediamanitoba.tv</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
		<itunes:image href="http://newmediamanitoba.tv/images/nmmtv-gdc_albumart_300.png" />
		<image>
			<url>http://newmediamanitoba.tv/images/nmmtv-gdc_albumart_144.png</url>
			<title>NewMediaManitoba.TV : GDC</title>
			<link>http://newmediamanitoba.tv</link>
			<width>144</width>
			<height>144</height>
		</image>
		<item>
		<title>Nintendo DSi Overview</title>
		<link>http://newmediamanitoba.tv/gdc/nintendo-dsi-overview/</link>
		<comments>http://newmediamanitoba.tv/gdc/nintendo-dsi-overview/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 22:23:54 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Handheld]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/?p=134</guid>
		<description><![CDATA[
Kevin talks with Melvin from Nintendo of America at the 2009 Game Developers Conference. The Nintendo DSi is the new model of Nintendo&#8217;s popular dual screened handheld. The DSi hits stores on April 5th and ups the ante by incorporating a new OS, an SD Card Slot and two cameras into the already popular system. [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><embed src="http://blip.tv/play/AffPGgA" type="application/x-shockwave-flash" width="480" height="302" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p>Kevin talks with Melvin from <a href="http://nintendo.com/">Nintendo of America</a> at the 2009 Game Developers Conference. The Nintendo DSi is the new model of Nintendo&#8217;s popular dual screened handheld. The DSi hits stores on April 5th and ups the ante by incorporating a new OS, an SD Card Slot and two cameras into the already popular system. The DSi also allows you to download games and applications from the new DSiWare service with titles costing $2, $5 or $10.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/nintendo-dsi-overview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/134/0/Nmmtv-DSiOverview809.m4v" length="165474195" type="video/x-m4v"/>
<itunes:duration>7:22</itunes:duration>
		<itunes:subtitle>Kevin talks with Melvin from Nintendo of America at the 2009 Game Developers Conference. The Nintendo DSi is the new model of Nintendo's popular dual ...</itunes:subtitle>
		<itunes:summary>Kevin talks with Melvin from Nintendo of America at the 2009 Game Developers Conference. The Nintendo DSi is the new model of Nintendo's popular dual screened handheld. The DSi hits stores on April 5th and ups the ante by incorporating a new OS, an SD Card Slot and two cameras into the already popular system. The DSi also allows you to download games and applications from the new DSiWare service with titles costing $2, $5 or $10.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Power Up Games</title>
		<link>http://newmediamanitoba.tv/gdc/power-up-games/</link>
		<comments>http://newmediamanitoba.tv/gdc/power-up-games/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 04:49:42 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Game Testing]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/power-up-games/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Brad Baker the President of Power Up Games at the Game Developer Conference 2007.
PowerUp Games is a community of gaming enthusiasts, who want to learn what it is like to play games for a living, participate in the games industry, gain real world experience, play the latest titles before they are released, [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590659&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590659&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Brad Baker the President of Power Up Games at the Game Developer Conference 2007.</p>
<p>PowerUp Games is a community of gaming enthusiasts, who want to learn what it is like to play games for a living, participate in the games industry, gain real world experience, play the latest titles before they are released, and provide feedback to publishers so that they can Make Games Suck Less.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/power-up-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/30/0/Nmmtv-GDCPowerUpGames442.m4v" length="33503915" type="video/x-m4v"/>
<itunes:duration>2:43</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Brad Baker the President of Power Up Games at the Game Developer Conference 2007.

PowerUp Games is a community of gaming enthusiasts, who ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Brad Baker the President of Power Up Games at the Game Developer Conference 2007.

PowerUp Games is a community of gaming enthusiasts, who want to learn what it is like to play games for a living, participate in the games industry, gain real world experience, play the latest titles before they are released, and provide feedback to publishers so that they can Make Games Suck Less.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Armada Online</title>
		<link>http://newmediamanitoba.tv/gdc/armada-online/</link>
		<comments>http://newmediamanitoba.tv/gdc/armada-online/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 04:42:46 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Online Multiplayer]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/armada-online/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Mark of EvStream, designer of Armada Online at the Game Developer Conference 2007.
Armada Online is a space exploration game with full multiplayer online support. 
Armada has entered the alpha stage and is accepting new free test account registrations.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590656&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590656&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Mark of EvStream, designer of Armada Online at the Game Developer Conference 2007.<br />
Armada Online is a space exploration game with full multiplayer online support. </p>
<p>Armada has entered the alpha stage and is accepting new free test account registrations.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/armada-online/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/29/0/Nmmtv-GDCArmadaOnline985.m4v" length="36799762" type="video/x-m4v"/>
<itunes:duration>3:00</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Mark of EvStream, designer of Armada Online at the Game Developer Conference 2007.
Armada Online is a space exploration game with full multiplayer ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Mark of EvStream, designer of Armada Online at the Game Developer Conference 2007.
Armada Online is a space exploration game with full multiplayer online support. 

Armada has entered the alpha stage and is accepting new free test account registrations.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>SlickEdit</title>
		<link>http://newmediamanitoba.tv/gdc/slickedit/</link>
		<comments>http://newmediamanitoba.tv/gdc/slickedit/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 04:40:59 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Code Editor]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/slickedit/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Lee Baldwin of SlickEdit at the Game Developer Conference 2007.
SlickEdit is a multi-platform, multi-language code editor that enables power programmers to create, navigate, modify, and debug code faster and more accurately.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590639&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590639&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Lee Baldwin of SlickEdit at the Game Developer Conference 2007.</p>
<p>SlickEdit is a multi-platform, multi-language code editor that enables power programmers to create, navigate, modify, and debug code faster and more accurately.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/slickedit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/28/0/Nmmtv-GDCSlickEdit353.m4v" length="31747826" type="video/x-m4v"/>
<itunes:duration>2:35</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Lee Baldwin of SlickEdit at the Game Developer Conference 2007.

SlickEdit is a multi-platform, multi-language code editor that enables power programmers to create, ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Lee Baldwin of SlickEdit at the Game Developer Conference 2007.

SlickEdit is a multi-platform, multi-language code editor that enables power programmers to create, navigate, modify, and debug code faster and more accurately.
</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>TN Games</title>
		<link>http://newmediamanitoba.tv/gdc/tn-games/</link>
		<comments>http://newmediamanitoba.tv/gdc/tn-games/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 04:36:27 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[3D Vest]]></category>
		<category><![CDATA[Force Feedback]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/tn-games/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Mark of TN Games at the Game Developer Conference 2007.
The TN Games 3rd Space Vest offers gamers precisely positioned impacts and rumble. The TN Games API allows game developers to offer intense force feedback in their games quickly and easily.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590636&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590636&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Mark of TN Games at the Game Developer Conference 2007.</p>
<p>The TN Games 3rd Space Vest offers gamers precisely positioned impacts and rumble. The TN Games API allows game developers to offer intense force feedback in their games quickly and easily.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/tn-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/27/0/Nmmtv-GDCTNGamesForceFeedback581.m4v" length="36006492" type="video/x-m4v"/>
<itunes:duration>2:55</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Mark of TN Games at the Game Developer Conference 2007.

The TN Games 3rd Space Vest offers gamers precisely positioned impacts and rumble. ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Mark of TN Games at the Game Developer Conference 2007.

The TN Games 3rd Space Vest offers gamers precisely positioned impacts and rumble. The TN Games API allows game developers to offer intense force feedback in their games quickly and easily.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Scaleform GFx</title>
		<link>http://newmediamanitoba.tv/gdc/scaleform-gfx/</link>
		<comments>http://newmediamanitoba.tv/gdc/scaleform-gfx/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 04:34:34 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Middleware]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/scaleform-gfx/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Brendan Iribe of Scaleform at the Game Developer Conference 2007.
Scaleform GFx is a UI middleware tool. GFx allows for the quick import of flash files to do RAD development of a game&#8217;s user interface.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590619&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590619&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Brendan Iribe of <a href="http://www.scaleform.com">Scaleform</a> at the Game Developer Conference 2007.</p>
<p><a href="http://www.scaleform.com">Scaleform</a> GFx is a UI middleware tool. GFx allows for the quick import of flash files to do RAD development of a game&#8217;s user interface.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/scaleform-gfx/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/26/0/Nmmtv-GDCScaleform907.m4v" length="57354146" type="video/x-m4v"/>
<itunes:duration>4:39</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Brendan Iribe of Scaleform at the Game Developer Conference 2007.

Scaleform GFx is a UI middleware tool. GFx allows for the quick import ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Brendan Iribe of Scaleform at the Game Developer Conference 2007.

Scaleform GFx is a UI middleware tool. GFx allows for the quick import of flash files to do RAD development of a game's user interface.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Most Fun</title>
		<link>http://newmediamanitoba.tv/gdc/most-fun/</link>
		<comments>http://newmediamanitoba.tv/gdc/most-fun/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 03:48:27 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Ad]]></category>
		<category><![CDATA[Monitization]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/most-fun/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Scri of Neoedge Networks at the Game Developer Conference 2007.
Neoedge Networks offers game publishers an ad based monetization solution to add advertising to their trial software. Check out some of the games at MostFun.com
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590610&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590610&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Scri of Neoedge Networks at the Game Developer Conference 2007.</p>
<p>Neoedge Networks offers game publishers an ad based monetization solution to add advertising to their trial software. Check out some of the games at <a href="http://www.mostfun.com/">MostFun.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/most-fun/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/25/0/Nmmtv-GDCMostFun586.m4v" length="47711278" type="video/x-m4v"/>
<itunes:duration>4:00</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Scri of Neoedge Networks at the Game Developer Conference 2007.

Neoedge Networks offers game publishers an ad based monetization solution to add advertising ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Scri of Neoedge Networks at the Game Developer Conference 2007.

Neoedge Networks offers game publishers an ad based monetization solution to add advertising to their trial software. Check out some of the games at MostFun.com</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Multiverse</title>
		<link>http://newmediamanitoba.tv/gdc/multiverse/</link>
		<comments>http://newmediamanitoba.tv/gdc/multiverse/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 03:45:02 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Middleware]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/multiverse/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Cory Bridges of Multiverse at the Game Developer Conference 2007.
Multiverse is a Free MMO build tool. You can download the client/server software for free and only pay if you start selling your game. Multiverse technology is scalable, extensible, and highly customizable, enabling you to build your world with its own unique look [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590606&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590606&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Cory Bridges of <a href="http://www.multiverse.net/">Multiverse</a> at the Game Developer Conference 2007.</p>
<p><a href="http://www.multiverse.net/">Multiverse</a> is a Free MMO build tool. You can download the client/server software for free and only pay if you start selling your game. <a href="http://www.multiverse.net/">Multiverse</a> technology is scalable, extensible, and highly customizable, enabling you to build your world with its own unique look and feel, gameplay, and mechanics.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/multiverse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/24/0/Nmmtv-GDCMultiverse984.m4v" length="66318644" type="video/x-m4v"/>
<itunes:duration>5:30</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Cory Bridges of Multiverse at the Game Developer Conference 2007.

Multiverse is a Free MMO build tool. You can download the client/server software ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Cory Bridges of Multiverse at the Game Developer Conference 2007.

Multiverse is a Free MMO build tool. You can download the client/server software for free and only pay if you start selling your game. Multiverse technology is scalable, extensible, and highly customizable, enabling you to build your world with its own unique look and feel, gameplay, and mechanics.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Opera Slinger</title>
		<link>http://newmediamanitoba.tv/gdc/opera-slinger/</link>
		<comments>http://newmediamanitoba.tv/gdc/opera-slinger/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 03:42:45 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Karaoke]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/opera-slinger/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Matthew Lawrence of Opera Slinger at the Game Developer Conference 2007.
Opera Slinger is a genre blending mix of Karaoke and platforming. Opera Slinger is a videogame designed and created over the course of six months by The Treblemakers, a team of ten students at the Florida Interactive Entertainment Academy in Orlando, FL.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590598&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590598&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Matthew Lawrence of <a href="http://operaslinger.com/">Opera Slinger</a> at the Game Developer Conference 2007.</p>
<p><a href="http://operaslinger.com/">Opera Slinger</a> is a genre blending mix of Karaoke and platforming. Opera Slinger is a videogame designed and created over the course of six months by The Treblemakers, a team of ten students at the Florida Interactive Entertainment Academy in Orlando, FL.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/opera-slinger/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/23/0/Nmmtv-GDCOperaSlinger117.m4v" length="44071948" type="video/x-m4v"/>
<itunes:duration>3:35</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Matthew Lawrence of Opera Slinger at the Game Developer Conference 2007.

Opera Slinger is a genre blending mix of Karaoke and platforming. Opera ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Matthew Lawrence of Opera Slinger at the Game Developer Conference 2007.

Opera Slinger is a genre blending mix of Karaoke and platforming. Opera Slinger is a videogame designed and created over the course of six months by The Treblemakers, a team of ten students at the Florida Interactive Entertainment Academy in Orlando, FL.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Plus 7 Systems</title>
		<link>http://newmediamanitoba.tv/gdc/plus-7-systems/</link>
		<comments>http://newmediamanitoba.tv/gdc/plus-7-systems/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 03:40:14 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Game Balance]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/plus-7-systems/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Christian Force of + 7 Systems at the Game Developer Conference 2007.
The +7 Balance System is a Dynamic Game Balancing system to autoatically balance online titles such as MMOs. This will prevent large &#8220;nerfing&#8221; patched that tend to annoy players.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590589&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590589&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Christian Force of + 7 Systems at the Game Developer Conference 2007.</p>
<p>The +7 Balance System is a Dynamic Game Balancing system to autoatically balance online titles such as MMOs. This will prevent large &#8220;nerfing&#8221; patched that tend to annoy players.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/plus-7-systems/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/22/0/Nmmtv-GDCPlus7Systems629.m4v" length="51334177" type="video/x-m4v"/>
<itunes:duration>4:11</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Christian Force of + 7 Systems at the Game Developer Conference 2007.

The +7 Balance System is a Dynamic Game Balancing system to ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Christian Force of + 7 Systems at the Game Developer Conference 2007.

The +7 Balance System is a Dynamic Game Balancing system to autoatically balance online titles such as MMOs. This will prevent large "nerfing" patched that tend to annoy players.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Band of Bugs</title>
		<link>http://newmediamanitoba.tv/gdc/band-of-bugs/</link>
		<comments>http://newmediamanitoba.tv/gdc/band-of-bugs/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 03:38:38 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[TBS]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/band-of-bugs/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Brent of Kevin of Ninja Bee at the Game Developer Conference 2007.
Band of Bugs is a turn based strategy game for the XBox Live Arcade platform. Unique to this title is the built in level editor that allows you to share your homemade levels with your friends.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590576&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590576&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Brent of Kevin of Ninja Bee at the Game Developer Conference 2007.</p>
<p>Band of Bugs is a turn based strategy game for the XBox Live Arcade platform. Unique to this title is the built in level editor that allows you to share your homemade levels with your friends.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/band-of-bugs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/21/0/Nmmtv-GDCNinjaBeeBandOfBugs407.m4v" length="48504140" type="video/x-m4v"/>
<itunes:duration>4:00</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Brent of Kevin of Ninja Bee at the Game Developer Conference 2007.

Band of Bugs is a turn based strategy game for the ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Brent of Kevin of Ninja Bee at the Game Developer Conference 2007.

Band of Bugs is a turn based strategy game for the XBox Live Arcade platform. Unique to this title is the built in level editor that allows you to share your homemade levels with your friends.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Phillips amBX</title>
		<link>http://newmediamanitoba.tv/gdc/phillips-ambx/</link>
		<comments>http://newmediamanitoba.tv/gdc/phillips-ambx/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 03:35:39 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Enviromental Effects]]></category>
		<category><![CDATA[Force Feedback]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/phillips-ambx/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Baloo from Phillips amBX at the Game Developer Conference 2007.
amBX is a new &#8216;experience&#8217; technology currently being added to PC games and PC gaming peripherals. amBX is shorthand for ‘ambient experiences’. Driving the next generation of home entertainment, it’s a scripting language, a software engine and architecture. Ther goal is to bring [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590562&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590562&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Baloo from Phillips amBX at the Game Developer Conference 2007.</p>
<p>amBX is a new &#8216;experience&#8217; technology currently being added to PC games and PC gaming peripherals. amBX is shorthand for ‘ambient experiences’. Driving the next generation of home entertainment, it’s a scripting language, a software engine and architecture. Ther goal is to bring games to life through sights, sounds and touch.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/phillips-ambx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/20/0/Nmmtv-GDCPhillipsAmBX300.m4v" length="60644970" type="video/x-m4v"/>
<itunes:duration>4:56</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Baloo from Phillips amBX at the Game Developer Conference 2007.

amBX is a new 'experience' technology currently being added to PC games and ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Baloo from Phillips amBX at the Game Developer Conference 2007.

amBX is a new 'experience' technology currently being added to PC games and PC gaming peripherals. amBX is shorthand for lsquo;ambient experiencesrsquo;. Driving the next generation of home entertainment, itrsquo;s a scripting language, a software engine and architecture. Ther goal is to bring games to life through sights, sounds and touch.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Frozen North</title>
		<link>http://newmediamanitoba.tv/gdc/frozen-north/</link>
		<comments>http://newmediamanitoba.tv/gdc/frozen-north/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 03:32:02 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Canada]]></category>
		<category><![CDATA[Middleware]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/frozen-north/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Julian of Frozen North Productions at the Game Developer Conference 2007.
Frozen North Productions is an independent game development studio based out of Waterloo, Ontario, Canada. Frozen North is currently working on their own engine for their upcoming games.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590544&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590544&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Julian of Frozen North Productions at the Game Developer Conference 2007.</p>
<p>Frozen North Productions is an independent game development studio based out of Waterloo, Ontario, Canada. Frozen North is currently working on their own engine for their upcoming games.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/frozen-north/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/19/0/Nmmtv-GDCFrozenNorth226.m4v" length="48296427" type="video/x-m4v"/>
<itunes:duration>3:55</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Julian of Frozen North Productions at the Game Developer Conference 2007.

Frozen North Productions is an independent game development studio based out of ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Julian of Frozen North Productions at the Game Developer Conference 2007.

Frozen North Productions is an independent game development studio based out of Waterloo, Ontario, Canada. Frozen North is currently working on their own engine for their upcoming games.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Simutronics</title>
		<link>http://newmediamanitoba.tv/gdc/simutronics/</link>
		<comments>http://newmediamanitoba.tv/gdc/simutronics/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 03:28:49 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[RAD]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[World Builder]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/simutronics/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Chris Larson of Simutronics at the Game Developer Conference 2007.
HeroEngine is an MMO development tool. It streamlines the entire process of building your MMO game. Artists, world builders, scripters, game designers, producers, and customer service can all collaborate live, online, in real-time. A development team can build the game and play it [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590529&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/590529&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Chris Larson of Simutronics at the Game Developer Conference 2007.</p>
<p>HeroEngine is an MMO development tool. It streamlines the entire process of building your MMO game. Artists, world builders, scripters, game designers, producers, and customer service can all collaborate live, online, in real-time. A development team can build the game and play it at the same time to see instant results.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/simutronics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/18/0/Nmmtv-GDCSimutronics255.m4v" length="67839684" type="video/x-m4v"/>
<itunes:duration>5:30</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Chris Larson of Simutronics at the Game Developer Conference 2007.

HeroEngine is an MMO development tool. It streamlines the entire process of building ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Chris Larson of Simutronics at the Game Developer Conference 2007.

HeroEngine is an MMO development tool. It streamlines the entire process of building your MMO game. Artists, world builders, scripters, game designers, producers, and customer service can all collaborate live, online, in real-time. A development team can build the game and play it at the same time to see instant results.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Arcane Legions</title>
		<link>http://newmediamanitoba.tv/gdc/arcane-legions/</link>
		<comments>http://newmediamanitoba.tv/gdc/arcane-legions/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 05:03:27 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/arcane-legions/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Ian McNeal of Slitherin Software at the Game Developer Conference 2007.
Arcane Legions is a role-playing strategy game set in a rich fantasy world. The game is a unique blend of traditional RPG and RTS genres, where players can recruit, equip and train huge armies to fight in real time in epic 3D [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588916&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588916&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Ian McNeal of Slitherin Software at the Game Developer Conference 2007.</p>
<p>Arcane Legions is a role-playing strategy game set in a rich fantasy world. The game is a unique blend of traditional RPG and RTS genres, where players can recruit, equip and train huge armies to fight in real time in epic 3D battles. The player chooses varied missions and quests from a story driven campaign, developing their fledgling army into an elite fighting force strong enough to defeat the evil threatening their world. The training, equipment and appearance of individual units can be customized by the player, allowing them to craft their own army. </p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/arcane-legions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/17/0/Nmmtv-GDCArcaneLegions479.m4v" length="64888286" type="video/x-m4v"/>
<itunes:duration>5:17</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Ian McNeal of Slitherin Software at the Game Developer Conference 2007.

Arcane Legions is a role-playing strategy game set in a rich fantasy ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Ian McNeal of Slitherin Software at the Game Developer Conference 2007.

Arcane Legions is a role-playing strategy game set in a rich fantasy world. The game is a unique blend of traditional RPG and RTS genres, where players can recruit, equip and train huge armies to fight in real time in epic 3D battles. The player chooses varied missions and quests from a story driven campaign, developing their fledgling army into an elite fighting force strong enough to defeat the evil threatening their world. The training, equipment and appearance of individual units can be customized by the player, allowing them to craft their own army. </itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>TechExcel</title>
		<link>http://newmediamanitoba.tv/gdc/techexcel/</link>
		<comments>http://newmediamanitoba.tv/gdc/techexcel/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 04:52:26 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Lifecycle Management]]></category>
		<category><![CDATA[Project Management]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/techexcel/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Paul Unterburg from TechExcel at the Game Developer Conference 2007.
TechExcel is a Application Lifecycle Management (ALM) product to help with project management in a game studio. Everything from feature tracking to QA processes can be scheduled and tracked using the product suite.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588624&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588624&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Paul Unterburg from <a href="http://www.techexcel.com/">TechExcel</a> at the Game Developer Conference 2007.</p>
<p><a href="http://www.techexcel.com/">TechExcel</a> is a Application Lifecycle Management (ALM) product to help with project management in a game studio. Everything from feature tracking to QA processes can be scheduled and tracked using the product suite.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/techexcel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/16/0/Nmmtv-GDCTechExcel432.m4v" length="36073212" type="video/x-m4v"/>
<itunes:duration>2:55</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Paul Unterburg from TechExcel at the Game Developer Conference 2007.

TechExcel is a Application Lifecycle Management (ALM) product to help with project management ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Paul Unterburg from TechExcel at the Game Developer Conference 2007.

TechExcel is a Application Lifecycle Management (ALM) product to help with project management in a game studio. Everything from feature tracking to QA processes can be scheduled and tracked using the product suite.
</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>ToeBlow</title>
		<link>http://newmediamanitoba.tv/gdc/toeblow/</link>
		<comments>http://newmediamanitoba.tv/gdc/toeblow/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 04:49:58 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[CTF]]></category>
		<category><![CDATA[Digipen]]></category>
		<category><![CDATA[FPS]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/toeblow/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Zach and John, recent grads of the Digipen Institute at the Game Developer Conference 2007.
They are showing off their final project, Toe Blow at the GDC. Toe Blow is a capture the flag game set in a fully destructable world.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588582&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588582&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Zach and John, recent grads of the Digipen Institute at the Game Developer Conference 2007.</p>
<p>They are showing off their final project, Toe Blow at the GDC. Toe Blow is a capture the flag game set in a fully destructable world.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/toeblow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/15/0/Nmmtv-GDCToeBlow720.m4v" length="39948477" type="video/x-m4v"/>
<itunes:duration>3:15</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Zach and John, recent grads of the Digipen Institute at the Game Developer Conference 2007.

They are showing off their final project, Toe ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Zach and John, recent grads of the Digipen Institute at the Game Developer Conference 2007.

They are showing off their final project, Toe Blow at the GDC. Toe Blow is a capture the flag game set in a fully destructable world.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>NeuroSky</title>
		<link>http://newmediamanitoba.tv/gdc/neurosky/</link>
		<comments>http://newmediamanitoba.tv/gdc/neurosky/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 04:47:31 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Biometrics]]></category>
		<category><![CDATA[Brainwaves]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/neurosky/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews the CEO of NeuroSky at the Game Developer Conference 2007.
NeuroSky is the leading innovator in cost-effective and &#8220;wearable&#8221; bio-sensor and signal processing systems. Kevin demos one of their headsets that has been linked to a simple game.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588521&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588521&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews the CEO of <a href="http://neurosky.com/">NeuroSky</a> at the Game Developer Conference 2007.</p>
<p><a href="http://neurosky.com/">NeuroSky</a> is the leading innovator in cost-effective and &#8220;wearable&#8221; bio-sensor and signal processing systems. Kevin demos one of their headsets that has been linked to a simple game.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/neurosky/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/14/0/Nmmtv-GDCNeuroSky815.m4v" length="44094191" type="video/x-m4v"/>
<itunes:duration>3:35</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews the CEO of NeuroSky at the Game Developer Conference 2007.

NeuroSky is the leading innovator in cost-effective and "wearable" bio-sensor and signal processing ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews the CEO of NeuroSky at the Game Developer Conference 2007.

NeuroSky is the leading innovator in cost-effective and "wearable" bio-sensor and signal processing systems. Kevin demos one of their headsets that has been linked to a simple game.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>PLAY! Illustration</title>
		<link>http://newmediamanitoba.tv/gdc/play-illustration/</link>
		<comments>http://newmediamanitoba.tv/gdc/play-illustration/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 04:45:03 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/play-illustration/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Elizabeth from Serbin Communications at the Game Developer Conference 2007 about their annual book; PLAY!
PLAY! Illustration for Toys and Interactive Games is an annual resource published by Serbin Communications in partnership with the Toy Industry Association (TIA) and the Game Developers Conference (GDC).
PLAY! is designed especially for creative departments, advertising agencies and [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588287&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588287&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Elizabeth from Serbin Communications at the Game Developer Conference 2007 about their annual book; PLAY!</p>
<p>PLAY! Illustration for Toys and Interactive Games is an annual resource published by Serbin Communications in partnership with the Toy Industry Association (TIA) and the Game Developers Conference (GDC).</p>
<p>PLAY! is designed especially for creative departments, advertising agencies and design firms for toy and interactive game companies. The book and website showcase artists with experience illustrating for the toy/game market, with skills in 3D, modeling, animation, storyboarding, character development, concept art and package design.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/play-illustration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/13/0/Nmmtv-GDCPlayIllustration260.m4v" length="36260622" type="video/x-m4v"/>
<itunes:duration>3:00</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Elizabeth from Serbin Communications at the Game Developer Conference 2007 about their annual book; PLAY!

PLAY! Illustration for Toys and Interactive Games is ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Elizabeth from Serbin Communications at the Game Developer Conference 2007 about their annual book; PLAY!

PLAY! Illustration for Toys and Interactive Games is an annual resource published by Serbin Communications in partnership with the Toy Industry Association (TIA) and the Game Developers Conference (GDC).

PLAY! is designed especially for creative departments, advertising agencies and design firms for toy and interactive game companies. The book and website showcase artists with experience illustrating for the toy/game market, with skills in 3D, modeling, animation, storyboarding, character development, concept art and package design.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Phase Space</title>
		<link>http://newmediamanitoba.tv/gdc/phase-space/</link>
		<comments>http://newmediamanitoba.tv/gdc/phase-space/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 04:42:43 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Motion Capture]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/phase-space/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews James Liu from Phase Space at the Game Developer Conference 2007.
PhaseSpace optical motion capture systems are the industry’s price / performance leader for motion tracking and position sensing. By using active LED markers and advanced software, PhaseSpace systems provide highly accurate, real time data with a minimum of occlusion and dropout errors.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588236&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588236&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews James Liu from <a href="http://www.phasespace.com/">Phase Space</a> at the Game Developer Conference 2007.</p>
<p><a href="http://www.phasespace.com/">PhaseSpace</a> optical motion capture systems are the industry’s price / performance leader for motion tracking and position sensing. By using active LED markers and advanced software, <a href="http://www.phasespace.com/">PhaseSpace</a> systems provide highly accurate, real time data with a minimum of occlusion and dropout errors.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/phase-space/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/12/0/Nmmtv-GDCPhaseSpace981.m4v" length="25728804" type="video/x-m4v"/>
<itunes:duration>2:05</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews James Liu from Phase Space at the Game Developer Conference 2007.

PhaseSpace optical motion capture systems are the industryrsquo;s price / performance leader ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews James Liu from Phase Space at the Game Developer Conference 2007.

PhaseSpace optical motion capture systems are the industryrsquo;s price / performance leader for motion tracking and position sensing. By using active LED markers and advanced software, PhaseSpace systems provide highly accurate, real time data with a minimum of occlusion and dropout errors.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>MojoPac</title>
		<link>http://newmediamanitoba.tv/gdc/mojopac/</link>
		<comments>http://newmediamanitoba.tv/gdc/mojopac/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 04:40:25 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[USB]]></category>
		<category><![CDATA[Virtualization]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/mojopac/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Justin Eno from Mojopac at the Game Developer Conference 2007.
MojoPac is a technology that transforms your iPod or USB Hard Drive or Flash drive into a portable and private PC. Just install MojoPac on any USB 2.0 compliant storage device, upload your applications and files, modify your user settings and environment preferences, [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588196&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588196&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Justin Eno from <a href="http://mojopac.com">Mojopac</a> at the Game Developer Conference 2007.</p>
<p><a href="http://mojopac.com">MojoPac</a> is a technology that transforms your iPod or USB Hard Drive or Flash drive into a portable and private PC. Just install <a href="http://mojopac.com">MojoPac</a> on any USB 2.0 compliant storage device, upload your applications and files, modify your user settings and environment preferences, and take it with you everywhere.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/mojopac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/11/0/Nmmtv-GDCMojoPac438.m4v" length="20040570" type="video/x-m4v"/>
<itunes:duration>1:38</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Justin Eno from Mojopac at the Game Developer Conference 2007.

MojoPac is a technology that transforms your iPod or USB Hard Drive or ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Justin Eno from Mojopac at the Game Developer Conference 2007.

MojoPac is a technology that transforms your iPod or USB Hard Drive or Flash drive into a portable and private PC. Just install MojoPac on any USB 2.0 compliant storage device, upload your applications and files, modify your user settings and environment preferences, and take it with you everywhere.
</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Euclidean Crisis</title>
		<link>http://newmediamanitoba.tv/gdc/euclidean-crisis/</link>
		<comments>http://newmediamanitoba.tv/gdc/euclidean-crisis/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 04:37:26 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Touchscreen]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Voice]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/euclidean-crisis/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Daniel Salinas from Stanford University at the Game Developer Conference 2007 to talk about their game project; Euclidian Crisis.
Euclidean Crisis is a multiplayer real-time strategy game played using a touchscreen stylus and voice commands. The game can also be played with a mouse.
Players control a diverse team of units on a two-dimensional [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588070&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/588070&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Daniel Salinas from Stanford University at the Game Developer Conference 2007 to talk about their game project; <a href="http://www.shedletsky.com/euclideancrisis/">Euclidian Crisis</a>.</p>
<p>Euclidean Crisis is a multiplayer real-time strategy game played using a touchscreen stylus and voice commands. The game can also be played with a mouse.</p>
<p>Players control a diverse team of units on a two-dimensional battlefield, and must destroy their opponents&#8217; energy cores while protecting their own. Players tell units where to go by drawing out paths, and give orders using special gestures and voice activated commands. The game is rendered in a retro aesthetic featuring simple shapes (hence the origin of the title) in a world with colorful, psychedelic visual effects synced to the music.</p>
<p>Euclidean Crisis was developed in ten weeks by Daniel Salinas, Travis Skare, John Shedletsky, and Douglas Wilson for their 2006 Senior Project. The game won top honors at the 2006 Stanford University Computer Science Department Senior Project Faire. It was awarded first prizes by Electronic Arts, VM Ware, Microsoft, Yahoo!, and the Electrical Engineering Department.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/euclidean-crisis/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/10/0/Nmmtv-GDCEuclideanCrisis936.m4v" length="43971297" type="video/x-m4v"/>
<itunes:duration>3:35</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Daniel Salinas from Stanford University at the Game Developer Conference 2007 to talk about their game project; Euclidian Crisis.

Euclidean Crisis is a ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Daniel Salinas from Stanford University at the Game Developer Conference 2007 to talk about their game project; Euclidian Crisis.

Euclidean Crisis is a multiplayer real-time strategy game played using a touchscreen stylus and voice commands. The game can also be played with a mouse.

Players control a diverse team of units on a two-dimensional battlefield, and must destroy their opponents' energy cores while protecting their own. Players tell units where to go by drawing out paths, and give orders using special gestures and voice activated commands. The game is rendered in a retro aesthetic featuring simple shapes (hence the origin of the title) in a world with colorful, psychedelic visual effects synced to the music.

Euclidean Crisis was developed in ten weeks by Daniel Salinas, Travis Skare, John Shedletsky, and Douglas Wilson for their 2006 Senior Project. The game won top honors at the 2006 Stanford University Computer Science Department Senior Project Faire. It was awarded first prizes by Electronic Arts, VM Ware, Microsoft, Yahoo!, and the Electrical Engineering Department.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Castle Crashers</title>
		<link>http://newmediamanitoba.tv/gdc/castle-crashers/</link>
		<comments>http://newmediamanitoba.tv/gdc/castle-crashers/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 21:53:13 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Alien Hominid]]></category>
		<category><![CDATA[Castle Crashers]]></category>
		<category><![CDATA[the Behemoth]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/castle-crashers/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews Jon and Dan from the Behemoth at the Game Developer Conference 2007.
The Behemoth is the developer of the cult classic Alien Hominid, and the creator of the much anticipated game &#8220;Castle Crashers&#8221; coming out for the Xbox Live Arcade platform.
]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/587400&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/587400&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews Jon and Dan from the Behemoth at the Game Developer Conference 2007.</p>
<p>The Behemoth is the developer of the cult classic Alien Hominid, and the creator of the much anticipated game &#8220;Castle Crashers&#8221; coming out for the Xbox Live Arcade platform.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/castle-crashers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/9/0/Nmmtv-GDCCastleCrashers698.m4v" length="51490347" type="video/x-m4v"/>
<itunes:duration>4:10</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Jon and Dan from the Behemoth at the Game Developer Conference 2007.

The Behemoth is the developer of the cult classic Alien Hominid, ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Jon and Dan from the Behemoth at the Game Developer Conference 2007.

The Behemoth is the developer of the cult classic Alien Hominid, and the creator of the much anticipated game "Castle Crashers" coming out for the Xbox Live Arcade platform.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Mobygames</title>
		<link>http://newmediamanitoba.tv/gdc/mobygames/</link>
		<comments>http://newmediamanitoba.tv/gdc/mobygames/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 16:24:42 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Catalog]]></category>
		<category><![CDATA[Database]]></category>
		<category><![CDATA[Mobygames]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/mobygames/</guid>
		<description><![CDATA[
Kevin Hnatiuk interviews David Burke from Mobygames at the Game Developer Conference 2007.
Mobygames is an online webite with one goal: To meticulously catalog all relevant information about electronic games (computer, console, and arcade) on a game-by-game basis, and then offer up that information through flexible queries and &#8220;data mining&#8221;. In layman&#8217;s terms, it&#8217;s a huge [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/529946&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" width="400" height="255" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;file=http%3A//blip.tv/rss/flash/529946&#038;feedurl=http%3A//nmmtv.blip.tv/rss/&#038;autostart=false&#038;brandname=NewMediaManitoba.TV&#038;brandlink=http%3A//nmmtv.blip.tv/" /><param name="quality" value="best" /></object></p>
<p>Kevin Hnatiuk interviews David Burke from Mobygames at the Game Developer Conference 2007.</p>
<p>Mobygames is an online webite with one goal: To meticulously catalog all relevant information about electronic games (computer, console, and arcade) on a game-by-game basis, and then offer up that information through flexible queries and &#8220;data mining&#8221;. In layman&#8217;s terms, it&#8217;s a huge game database.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/mobygames/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/7/0/Nmmtv-GDCMobygames794.m4v" length="32124982" type="video/x-m4v"/>
<itunes:duration>2:36</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews David Burke from Mobygames at the Game Developer Conference 2007.

Mobygames is an online webite with one goal: To meticulously catalog all relevant ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews David Burke from Mobygames at the Game Developer Conference 2007.

Mobygames is an online webite with one goal: To meticulously catalog all relevant information about electronic games (computer, console, and arcade) on a game-by-game basis, and then offer up that information through flexible queries and "data mining". In layman's terms, it's a huge game database.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>SpeedTree</title>
		<link>http://newmediamanitoba.tv/gdc/speedtree/</link>
		<comments>http://newmediamanitoba.tv/gdc/speedtree/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 15:05:10 +0000</pubDate>
		<dc:creator>Lloyd</dc:creator>
				<category><![CDATA[GDC]]></category>
		<category><![CDATA[Geometry]]></category>
		<category><![CDATA[Speedtree]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://newmediamanitoba.tv/gdc/speedtree/</guid>
		<description><![CDATA[

Kevin Hnatiuk interviews Chris King from Speedtree at the Game Developer Conference 2007.
SpeedTree is a software suite designed to easily bring trees and plants to life. Find out more information about this development tool on their website.
]]></description>
			<content:encoded><![CDATA[<p><center><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;file=http%3A//blip.tv/rss/flash/529470&amp;feedurl=http%3A//nmmtv.blip.tv/rss/&amp;autostart=false&amp;brandname=NewMediaManitoba.TV&amp;brandlink=http%3A//nmmtv.blip.tv/" allowfullscreen="true" id="showplayer" height="255" width="400"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;file=http%3A//blip.tv/rss/flash/529470&amp;feedurl=http%3A//nmmtv.blip.tv/rss/&amp;autostart=false&amp;brandname=NewMediaManitoba.TV&amp;brandlink=http%3A//nmmtv.blip.tv/"></param><param name="quality" value="best"></param></object></center></p>
<p><br/><br />
Kevin Hnatiuk interviews Chris King from Speedtree at the Game Developer Conference 2007.</p>
<p>SpeedTree is a software suite designed to easily bring trees and plants to life. Find out more information about this development tool <a href="http://www.speedtree.com/">on their website</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://newmediamanitoba.tv/gdc/speedtree/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://newmediamanitoba.tv/podpress_trac/feed/5/0/Nmmtv-GDCSpeedtree662.m4v" length="34610351" type="video/x-m4v"/>
<itunes:duration>2:49</itunes:duration>
		<itunes:subtitle>Kevin Hnatiuk interviews Chris King from Speedtree at the Game Developer Conference 2007.

SpeedTree is a software suite designed to easily bring trees and plants to ...</itunes:subtitle>
		<itunes:summary>Kevin Hnatiuk interviews Chris King from Speedtree at the Game Developer Conference 2007.

SpeedTree is a software suite designed to easily bring trees and plants to life. Find out more information about this development tool on their website.</itunes:summary>
		<itunes:keywords>GDC</itunes:keywords>
		<itunes:author>Lloyd Hannesson</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
	</channel>
</rss>
